![]() This job will remain open for a few days, because of all the things required for it. Don't detail the bosses just yet-we'll have a job for those laterįeel free to take inspiration for any of the above requirements from unused Sonic concepts (like how Mirage Saloon is taken straight from the cutting room floor of Sonic CD) Any additional details you feel are necessary Differences between Act 1 and Act 2 (For example, in Press Garden, Act 1 takes place inside the printing press, but Act 2 takes place in the snowy forest outside of it) Level-specific gimmicks (such as the jelly that appears in Chemical Plant Act 2 of Mania-there can be just one or two of these, or many different ones) The theme (For example, Mirage Saloon from Mania has the theme of the Wild West) When detailing your zone, please include: Mania 2 will have 18 in total-8 brand new ones, and 10 returning.įor this job, we will be submitting new zones only. Sonic Mania had a total of 12 zones, with four brand-new and eight returning. Since we're moving along pretty smoothly, now's a good time to finally introduce: Character voting will remain open for a few more hours. ![]() Meaning we have four characters left (not counting the one we are currently voting on) to add to the game before it releases. Well, the votes are in on Job 2- Mighty will return in Mania 2, but Ray will not. You can also explain your reasoning if you want to.Īnd off we go! I may be jumping on this bandwagon late, but dang it, this is fun! This will be the first of many tough decisions. However, if we excluded them, we could have seven new characters counting Amy. If Mighty and Ray were to return, we would only have five new characters in the base game, counting Amy. However, I may remind you that we have a maximum of ten base game character slots, including the four already confirmed. This may seem like a no-brainer-Mighty and Ray are awesome characters that are really fun in Mania. JOB 2: Should we include Mighty and Ray as playable in the base game? Cannot be a glitch character (like the Wechnia), localized version of a character (like American Robotnik), or any other alternate version of a character. A simple paragraph more explaining why they should be in Sonic Mania 2 will do. You don't need to write out animations, attributes, Super Forms, etc.-we will work that out later. Must be a character who debuted before Sonic Adventure (At least for base game, characters that are exclusively modern will not be included as playable-DLC will be debated much later on). Must be a game-canon Sonic character (stuff like OC's and non game characters may be elligible in the future) I have confirmed Amy for the game already, as she would probably hog all the votes. Mania will have ten in total, making it the 2D Sonic game with the most playable characters (and counting Heroes as four teams rather than 12 characters, we would have the most characters in a Sonic game in general, just barely beating out 06's nine). Most 2D Sonic games until this point has featured a new playable character. WITH THAT OUT OF THE WAY, LET'S MAKE SONIC MANIA 2! (WORKING TITLE) But after a few weeks that shouldn't be a problem. Should let you guys know, I won't be available until 3:30 on Thu/Fri because of school. There are a few things that make this thread different, but they're smaller things and we'll cross those bridges when we come to them. I submit the winning idea(s) to the devs/publishers, and (usually) they will add it. Myself and the others in this thread will submit our ideas individually. I announce a job that was relayed to me by Evening Star or Sonic Team-for example, "submit a new zone concept". ![]() This works the exact same as any other "sequel creation thread" you find here on SB, such as MvC4, MK9, Smash Infinite, and WarioWare Switch. They develop it as we relay to them what to put in. Teaming up with Chirstian Whitehead, Headcanon, and Pagoda West Games, we are to help them and Sonic Team conceptualize the game. The first game smashed records and expectations to shreds in 2017, proving that Sonic can be great if you have creators with passion and talent (and having some quality control, as well as a flexible deadline, is also nice). It goes without saying that-excluding Adventure 3-a sequel to Sonic Mania is the most highly requested Sonic game ever. We're not actually making a fangame out of this). ![]()
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