![]() And so for the game to end on such a frank emotional exchange feels wrong. Sat in their observation towers – man-made eyesores, visible for miles around against the clear Wyoming sky – the characters in Firewatch are hiding in plain sight. The game’s dialogue choices don’t mean much, roaming the landscape provides little in the way of tangible videogame reward and the very nature of Henry and Delilah’s job is seclusion – Firewatch’s core, Hitchcockian mystery involves a father not wanting anyone to know what happened to his son. But Firewatch I think genuinely earns a vague conclusion. Ambiguous endings often feel like cheats, as if the writer, in lieu of knowing how to resolve her story just left it wide open, and then dressed her indecision up as meaning. Jesus, do you really know anybody?īut then you sit down to call your own evacuation helicopter and Delilah is on the line, and in your final conversation you tie off a couple of loose threads: Henry decides to go (or not go, depending on your dialogue choice) to see Julia, and Delilah says she won’t have time to meet Henry for a date. Even when you arrive at Thorofare itself, the power of that ending is still intact – looking through the former living quarters of the now departed Delilah, you get an all important sense of loss and wanting. And that’s a wonderful, visually wonderful ending, the central character, wandering by himself, through the flaming wreckage of the game and by extension the events that bought him to this point. It’s just you now, walking through the burning forest. After a few casual goodbyes she boards the chopper and leaves, and for the first time in Firewatch, you’re truly, utterly alone, no Delilah on the radio, no teenagers swimming in the distance, no Ned snooping around the caves. ![]() There’s a fantastic moment, during Henry’s climactic hike to the extraction point at Thorofare Tower, where Delilah tells him that she’s getting on a helicopter now and leaving. The ending, too, could have been trimmed. All of the stuff about Julia, her relationship to Henry, her condition and why he’s taken this job is pretty much covered, or at least sufficiently hinted at, during conversations with Delilah later on. That intro could just be chopped entirely. ![]() I understand that you’re supposed to be shaping your character and that it acts as a kind of alternative customisation screen where instead of physical attributes you assign him a personality and a history, but it’s so obvious and jarring – considering how much the rest of the game pulls back and leaves emotions and events to percolate, putting your character’s life and history in literal writing, and framing it as a cheap choose your own adventure story, starts Firewatch off on a deafening wrong note. It’s not often that games allow your choices to hold weight for what the final game ends as, so DBH is unique in that manner.THIS POST INCLUDES TOTAL SPOILERS FOR FIREWATCH It’s one of the only games I’ve ever seen that can have a wildly different outcome based on one choice alone, and it has something like 40 different endings. Beautifully written story with amazing characters, the action side of that game is really just a bonus but even then it’s a far cry from something like an RPG or an FPS game, it’s still mostly walking around, watching a story unfold, and having some dialogue with some action and quick time events mixed in. Gone Home and What Remains Of Edith Finch are my suggestions in the way of super immersive story where you unravel a mystery by exploring a location and most of the gameplay itself is walking around, discovering things, and talking about it.įor something slightly less similar, but just as well written and extremely story driven, Detroit:Become Human is a good one though it’s exclusive to Playstation sadly. ![]() For comments write (/spoiler), like this: This is a spoilerīig thanks to /u/Pineapple_Plague for making the snoo and /u/garg0 for making the artwork displayed on the sidebar!.If your link contains spoilers, assign a spoiler flair with the flair button.No low-effort or clickbait style posts.No links to the pirated intellectual property of others. ![]()
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